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Devlog
20/04/19: Day Ten (Bug Fixing)
April 20, 2019
by
_LCPM
Today's Goals: Bug Fixes Enemy AI Art Game SFX Responding to Alpha feedback After the release of the Alpha build; I had some familiy commitments and visits. This lead to me having the day off developm...
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18/04/19: Day Eight (Alpha Out Now!)
April 18, 2019
by
_LCPM
1
#Alpha Release Day
Release of Cave Dweller's in Alpha. There are a few known issues; with some collision occasionally. Currently the enemies do not have any artwork; this is a task set aside for tomorrow's development...
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17/04/19: Day Seven
April 17, 2019
by
_LCPM
Today's goals: SFX (Jump & Coin Collect) Save Data Load Data W1L1 (Level One) W1L2 (Level Two: Design and Implementation) Today is the day before Cuphead's release on Switch; which I am looking forwar...
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16/04/19: Day Six
April 17, 2019
by
_LCPM
Today's goals: Health System Health UI Art Level and World Numbering (Sprites for Level and World Select) Showing World Number Instead of Timer (During non-gameplay scenes) Bug's/Minor Issues: Hidden...
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15/04/19: Day Five
April 15, 2019
by
_LCPM
Today's goals: Game Manager Changes Scene Switch system (Level to Level Select) All of the day has been spend staring into lines and lines of C# code to figure out issues and creating new systems for...
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14/04/19: Day Four
April 14, 2019
by
_LCPM
Today's goals: Art Style Change (Tile Set) Populating Hidden Room (Coins and collectables) Showing Hidden Room (When Player has over 30 gold) Hiding Hidden Room (Once Player has entered and exited the...
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13/04/19: Day Three
April 13, 2019
by
_LCPM
Today's goals: Enemy AI (Rotation & Player Detection) Camera Movement System (Between Rooms) Secret Rooms/Items Today's extended goals: Enemy Sprite Level Design (First Three Levels) Health System Onc...
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12/04/19: Day Two
April 12, 2019
by
_LCPM
Day two began by listing out tasks I planned to complete today. The following list below is what I decided; Coin Collection Walk Animation (Character) Level Timer The first of my tasks was a simple on...
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11/04/19: Day One
April 11, 2019
by
_LCPM
1
The 11th April 2019 is the first day of the "I Can't Draw But Want To Make a Game". I decided to use this jam as an opportunity to start development for a personal project. Since I have never been an...
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