16/04/19: Day Six
Cave Dweller's » Devlog
Today's goals:
- Health System
- Health UI Art
- Level and World Numbering (Sprites for Level and World Select)
- Showing World Number Instead of Timer (During non-gameplay scenes)
Bug's/Minor Issues:
- Hidden Coin Room Door (Change to relevant tiles)
- One Way Platforms (Getting Stuck)
I apologise for the late post. I have been working hard all day in tasks based in programming and art.
The first system I programmed was the health system; which took less time than I planned. This allowed me to carry out a few more tasks; such as unlocking levels. This system took a while to wrap my head around; as it was the first time I have attempted it. Seen below is a freshly opened game that loaded saved stats from an earlier test.
In the image above you will see the health system, health art and level numbers (including shop icon).
Achieved today:
- Health System
- Health UI Art
- Showing World Number Instead of Timer (During non-gameplay scenes)
- Hidden Coin Room Door (Change to relevant tiles)
- One Way Platforms (Getting Stuck)
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Cave Dweller's
Retro Stealth Platformer
Status | In development |
Author | _LCPM |
Genre | Platformer, Action, Adventure |
Tags | 16-bit, 2D, Pixel Art, Retro, Short, Singleplayer, Unity |
Languages | English |
More posts
- 20/04/19: Day Ten (Bug Fixing)Apr 20, 2019
- 18/04/19: Day Eight (Alpha Out Now!)Apr 18, 2019
- 17/04/19: Day SevenApr 17, 2019
- 15/04/19: Day FiveApr 15, 2019
- 14/04/19: Day FourApr 14, 2019
- 13/04/19: Day ThreeApr 13, 2019
- 12/04/19: Day TwoApr 12, 2019
- 11/04/19: Day OneApr 11, 2019
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