15/04/19: Day Five
Today's goals:
- Game Manager Changes
- Scene Switch system (Level to Level Select)
All of the day has been spend staring into lines and lines of C# code to figure out issues and creating new systems for my game.
The first task for today was to adjust how and where variables are assigned and stored. The main reason for this was to make saving and loading a simpler task when I implement it. I spend a good 30 minutes ensuring everything was stored and assigned in the correct place; by going through every script.
The second part of my day was spend ensuing the UI and GameManager persist throughout every scene within my game. This was achieved by using the "DontDestroyOnLoad" function in Unity. After this, I was able to change scenes using "SceneManagement" whilst keeping the UI and GameManager objects active. This again will help with saving and loading. With the scene switch; between levels and level select; I can easily expand it to accomodate the go between world select and level select.
Achived today:
- Game Manager Changes
- Scene Switch (Level to Level Select)
- Changes to UI (Timer Length & Secret Feature)
Get Cave Dweller's
Cave Dweller's
Retro Stealth Platformer
Status | In development |
Author | _LCPM |
Genre | Platformer, Action, Adventure |
Tags | 16-bit, 2D, Pixel Art, Retro, Short, Singleplayer, Unity |
Languages | English |
More posts
- 20/04/19: Day Ten (Bug Fixing)Apr 20, 2019
- 18/04/19: Day Eight (Alpha Out Now!)Apr 18, 2019
- 17/04/19: Day SevenApr 17, 2019
- 16/04/19: Day SixApr 17, 2019
- 14/04/19: Day FourApr 14, 2019
- 13/04/19: Day ThreeApr 13, 2019
- 12/04/19: Day TwoApr 12, 2019
- 11/04/19: Day OneApr 11, 2019
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