20/04/19: Day Ten (Bug Fixing)
Cave Dweller's » Devlog
Today's Goals:
- Bug Fixes
- Enemy AI Art
- Game SFX
- Responding to Alpha feedback
After the release of the Alpha build; I had some familiy commitments and visits. This lead to me having the day off development. However I was actively looking for feedback and writing my to do lists for the next few days. Due to the time left; the game will be published to the jam as a work in progress game. I plan to actively develop some new content atleast for the next month.
This dev log is short due to lack of time, whereas I plan to write a summary tomorrow; since I will spend all day (when possible to finalize my entry.
Achieved Today:
- Bug Fixes
- Responding to Alpha feedback
Changelog:
- Fixed UI text filtering issue.
- Allowed player to jump higher (So save double jump on most jumps).
- Locking the game to display at 16:9 (Currently only 1280x720).
- Resetting level timer to display "W1" message upon death.
- Allowing player to jump throught the side of wooden platforms.
- Fixed issue of being able to play jump SFX 3 times before being grounded.
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Cave Dweller's
Retro Stealth Platformer
Status | In development |
Author | _LCPM |
Genre | Platformer, Action, Adventure |
Tags | 16-bit, 2D, Pixel Art, Retro, Short, Singleplayer, Unity |
Languages | English |
More posts
- 18/04/19: Day Eight (Alpha Out Now!)Apr 18, 2019
- 17/04/19: Day SevenApr 17, 2019
- 16/04/19: Day SixApr 17, 2019
- 15/04/19: Day FiveApr 15, 2019
- 14/04/19: Day FourApr 14, 2019
- 13/04/19: Day ThreeApr 13, 2019
- 12/04/19: Day TwoApr 12, 2019
- 11/04/19: Day OneApr 11, 2019
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